

GAME; LEVEL AND NARRATIVE DESIGN
NUCLEAR OPERA
In Nuclear Opera you play as opera singers with explosively powerful voices against your friends in a game of King of the Hill. The four of you will fight over domination of the top of the stage by using the explosive soundwaves of your voices to knock one another down. When the random timer runs out, whoever has been dominating the spotlight throughout the battle will be crowned the winner.

DETAILS
First PSQ project
Duration : 5 Weeks
Team Size : 10
Genre : Brawler
Platform : PC
Engine : Tengine

GAME DESIGN LEAD
During this project I was the lead, meaning I came up with and pitched the original concept. In addition to that, I designed most every gameplay mechanic and feature.
I also was responsible for quality assurance and tweaking values along with my design partner Simon Sandberg.


PROJECT MANAGEMENT
I was in charge of project management, in which I handled planning and communication between the diciplines. Therefore I was in charge of our trello board, and making sure everyone were updated and knew what they were doing.
​
Documentation is something that I also handled during this project, along with the GDD updates, and informing the group of any changes.