

GAME; LEVEL AND NARRATIVE DESIGN
BOOMERANG
Unity Engine Game
Boomerang Game
During an assignment at PSQ we got to come up with and code a game in the span of 4 weeks, using the Unity Engine.
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This became a very small one level game where you need to defeat the six bad guys before you can leave the town. You do this by using the axe throw mechanic.

Axe Throw
I wanted to create a boomerang like weapon mechanic but gravitated more towards making a throwable axe, sort of like Kratos' axe in God of War.
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The player can aim the axe by holding down the left mouse button, albeit with no crosshair. And then throw it in the direction they are facing by releasing the button. In order to get the axe to soar back into the players hand, they can press the right mouse button.
I wanted to make the throw more impactful with the use of particles and animations, but with the limited time as well as my limited knowledge this is all I could accomplish.​
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Death + Shield


The bad guys follow and shoot constant bullets at the player, which deal 10 damage every time they hit. When the player's health reaches 0 they will die, which leads to dropping their equipment, and restarting the level.
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To counter these bullets I added a shield mechanic for the player, however due to it's functionality being triggered by animations, and the lack of the shield animation blending, it doesn't work very often.